Patch 0.2.1 is live

Update 0.2.1 (196689) for Way of the Hunter 2 brings audio improvements and a collection of fixes and quality-of-life improvements.

Today's patch focuses on audio improvements and a range of fixes across gameplay and stability. River, rain, water, and lightning sounds have been rebalanced to create a more immersive atmosphere. Alongside these audio improvements, we've addressed several issues reported by the community, including the bow sight blocking ADS, a crash related to a cabin in Kilimaya Reserve, and more.

Update 0.2.1 brings audio improvements and a collection of fixes and quality-of-life improvements.
Update 0.2.1 brings audio improvements and a collection of fixes and quality-of-life improvements.

As always, thank you to everyone who continues to share feedback and bug reports during Early Access. Your input helps us improve Way of the Hunter 2 with every update. We're actively working on several community-reported issues, including incorrect LODs on some animals due to recent optimisations, Greater Kudu horn alignment is work in progress, ostriches occasionally missing reactions when spooked, and crashes caused by AI Boost on certain systems (when it's enabled). For the full list of known issues and build notes, check the patch notes below.

If you run into any new bugs, please report them via THQN Redmine - ideally with your saved files attached - details on how to report a bug and attach your saved files can be found HERE.

(Way of the Hunter 2) Update 0.2.1 (Version: 196689) - patch notes:

Sound & Audio:

  • Tweaked: River audio no longer sounds like it's coming from a single point in the distance — it now spreads out more naturally as you approach

  • Tweaked: Rain audio has been remixed and is now quieter and more consistent across all maps

  • Tweaked: River, lake and sea ambient audio volume has been lowered

  • Tweaked: Lightning bolt audio volume and intensity has been lowered

  • Tweaked: Dog digging and scratching sounds have been remixed with improved volume, EQ and spatialisation

  • Tweaked: Kilimaya reserve elevation audio volume values for sound effects

Animals:

  • Fixed: Cape mountain zebra weight was missing from the trophy harvest screen

  • Fixed: Cape mountain zebras were sometimes unable to decide which direction to run and would zigzag erratically

  • Fixed: Incorrect drinking times for Greater Kudu in the Hunting map

  • Fixed: Male ostriches receive no damage when being shot

  • Fixed: Common Hippopotamus having excessive sell price for certain players

  • Fixed: Greater Kudu horns no longer clip through the ears (horn curling shape is still being adjusted, a fix is coming soon)

  • Tweaked: Improved thermal detection and ambient audio behaviour for birds

Environment:

  • Fixed: Cape honey badger burrow resting spots had no collision

  • Fixed: A boulder was blocking the trail in Chikondi Miombo

  • Fixed: Lamps near cabins were keeping their light source active even after turning off in the morning

Gear:

  • Fixed: Bow sight ZOOMXD TRIUMPH blocking view in first person

UI/UX:

  • Fixed: Not being able to scroll the Challenges screen when using a controller

  • Fixed: The Southern yellow-billed duck encyclopedia entry was incorrectly showing sex difference information in the Strength section

  • Fixed: Training Grounds and Hunting Reserves greyed out and inaccessible for some players

  • Fixed: Items in the Shop occasionally losing the Buy button

Performance:

  • Fixed: Aiming down sights occasionally causing FPS drops

  • Fixed: The game was crashing when approaching Cabin 4 on Kilimaya Reserve

  • Fixed: Lamps emitting light during daytime, causing FPS drops in their vicinity

  • Tweaked: Animation graph for animals optimisation, specifically terrain alignment and leg IK postprocess LOD, that should reduce frame rate drops.

Player:

  • Fixed: Players could go unconscious when crouching in water

Gameplay:

  • Fixed: Optional objective not completing in Damian’s mission “Teacher's pet”

Known Issues (Update 0.2.1):

Please use Ctrl+F before reporting something to check if it is already listed here. We are actively working on these bugs:

  • Players with NPU devices crash on launch if AI boost is enabled

  • Intel 13th/14th gen i7/i9 + RTX 4090 crash on Kilimaya load

  • Black screen softlock when opening Hunting Map during screen transition

  • Animal territories in Kilimaya may be set incorrectly

  • Water surfaces in Kilimaya have incorrect collision boundaries

  • Animals in photo mode may stop moving on Kilimaya

  • Incorrect marker on Damian after completing his storyline

  • Custom markers appear floating in Kilimaya

  • Female Blue wildebeest have no collision with vehicles

  • Southern lion in story mission has no ragdoll on death

  • Animal fitness does not affect animal weight

  • Hippopotamus group doesn't get spooked after charging

  • Performance drops near large bodies of water

  • Turkeys shot non-lethally during tutorial may get stuck

  • Stalker skill speed bonuses may persist after resetting

  • Vehicle interaction prompts may reappear after reloading

  • Small rocks and geometry floating near the tunnel between Lake Sasquatch and Jackalope Cordillera

  • Animals near the Kilimaya lodge may have incorrect pathfinding when spooked

  • Pollution windows show incorrect species - investigating

  • Yellow-Billed Duck Decoy turns into Mallard Decoy on pickup

  • Animal weight does not scale with fitness - investigating

  • Japanese font readability is poor across the UI

  • Italian localization missing bow name in Teacher's Pet

  • Blesbok head mount does not fit correctly on the mounting plate in Kilimaya Reserve

  • Feedback from community: Nile Crocodile appears small relative to real-world sizes

  • Greater Kudu horns appear to curl incorrectly (horn alignment is work in progress)

  • Ostriches sometimes have no reaction to being spooked (if this happened to you and you have it on video, we'd appreciate if you could send it to us via Redmine)

Thank you for your continued support, and happy hunting!


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