Today's patch focuses on audio improvements and a range of fixes across gameplay and stability. River, rain, water, and lightning sounds have been rebalanced to create a more immersive atmosphere. Alongside these audio improvements, we've addressed several issues reported by the community, including the bow sight blocking ADS, a crash related to a cabin in Kilimaya Reserve, and more.

As always, thank you to everyone who continues to share feedback and bug reports during Early Access. Your input helps us improve Way of the Hunter 2 with every update. We're actively working on several community-reported issues, including incorrect LODs on some animals due to recent optimisations, Greater Kudu horn alignment is work in progress, ostriches occasionally missing reactions when spooked, and crashes caused by AI Boost on certain systems (when it's enabled). For the full list of known issues and build notes, check the patch notes below.
If you run into any new bugs, please report them via THQN Redmine - ideally with your saved files attached - details on how to report a bug and attach your saved files can be found HERE.
(Way of the Hunter 2) Update 0.2.1 (Version: 196689) - patch notes:
Sound & Audio:
Tweaked: River audio no longer sounds like it's coming from a single point in the distance — it now spreads out more naturally as you approach
Tweaked: Rain audio has been remixed and is now quieter and more consistent across all maps
Tweaked: River, lake and sea ambient audio volume has been lowered
Tweaked: Lightning bolt audio volume and intensity has been lowered
Tweaked: Dog digging and scratching sounds have been remixed with improved volume, EQ and spatialisation
Tweaked: Kilimaya reserve elevation audio volume values for sound effects
Animals:
Fixed: Cape mountain zebra weight was missing from the trophy harvest screen
Fixed: Cape mountain zebras were sometimes unable to decide which direction to run and would zigzag erratically
Fixed: Incorrect drinking times for Greater Kudu in the Hunting map
Fixed: Male ostriches receive no damage when being shot
Fixed: Common Hippopotamus having excessive sell price for certain players
Fixed: Greater Kudu horns no longer clip through the ears (horn curling shape is still being adjusted, a fix is coming soon)
Tweaked: Improved thermal detection and ambient audio behaviour for birds
Environment:
Fixed: Cape honey badger burrow resting spots had no collision
Fixed: A boulder was blocking the trail in Chikondi Miombo
Fixed: Lamps near cabins were keeping their light source active even after turning off in the morning
Gear:
Fixed: Bow sight ZOOMXD TRIUMPH blocking view in first person
UI/UX:
Fixed: Not being able to scroll the Challenges screen when using a controller
Fixed: The Southern yellow-billed duck encyclopedia entry was incorrectly showing sex difference information in the Strength section
Fixed: Training Grounds and Hunting Reserves greyed out and inaccessible for some players
Fixed: Items in the Shop occasionally losing the Buy button
Performance:
Fixed: Aiming down sights occasionally causing FPS drops
Fixed: The game was crashing when approaching Cabin 4 on Kilimaya Reserve
Fixed: Lamps emitting light during daytime, causing FPS drops in their vicinity
Tweaked: Animation graph for animals optimisation, specifically terrain alignment and leg IK postprocess LOD, that should reduce frame rate drops.
Player:
Fixed: Players could go unconscious when crouching in water
Gameplay:
Fixed: Optional objective not completing in Damian’s mission “Teacher's pet”
Known Issues (Update 0.2.1):
Please use Ctrl+F before reporting something to check if it is already listed here. We are actively working on these bugs:
Players with NPU devices crash on launch if AI boost is enabled
Intel 13th/14th gen i7/i9 + RTX 4090 crash on Kilimaya load
Black screen softlock when opening Hunting Map during screen transition
Animal territories in Kilimaya may be set incorrectly
Water surfaces in Kilimaya have incorrect collision boundaries
Animals in photo mode may stop moving on Kilimaya
Incorrect marker on Damian after completing his storyline
Custom markers appear floating in Kilimaya
Female Blue wildebeest have no collision with vehicles
Southern lion in story mission has no ragdoll on death
Animal fitness does not affect animal weight
Hippopotamus group doesn't get spooked after charging
Performance drops near large bodies of water
Turkeys shot non-lethally during tutorial may get stuck
Stalker skill speed bonuses may persist after resetting
Vehicle interaction prompts may reappear after reloading
Small rocks and geometry floating near the tunnel between Lake Sasquatch and Jackalope Cordillera
Animals near the Kilimaya lodge may have incorrect pathfinding when spooked
Pollution windows show incorrect species - investigating
Yellow-Billed Duck Decoy turns into Mallard Decoy on pickup
Animal weight does not scale with fitness - investigating
Japanese font readability is poor across the UI
Italian localization missing bow name in Teacher's Pet
Blesbok head mount does not fit correctly on the mounting plate in Kilimaya Reserve
Feedback from community: Nile Crocodile appears small relative to real-world sizes
Greater Kudu horns appear to curl incorrectly (horn alignment is work in progress)
Ostriches sometimes have no reaction to being spooked (if this happened to you and you have it on video, we'd appreciate if you could send it to us via Redmine)
Thank you for your continued support, and happy hunting!
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