People of NRG: Jakub Palkovic

Meet Jakub, our ballistics baster for Way of the Hunter!

In the heart of Nine Rocks Games, Jakub works his tech magic to bring Way of the Hunter to life. As a gameplay engineer, he adds motion, animations, and crafts gear like guns, crossbows, and bows. Furthermore, he works on ballistics, how bullets fly and interact with critters, making our world feel oh-so-real.

Behind the scenes, Jakub's day is a mix of fixing up existing features, smoothing player animations, and adding fresh twists, like the new bows we've been cooking up lately. It's a blend of bug hunting, creativity, and a dash of innovation.

Way of the Hunter: Tikamoon Plains
Way of the Hunter: Tikamoon Plains

What hobbies does Jakub enjoy outside of work?

I enjoy video games, and I also engage in a variety of DIY projects, primarily involving crafting electronics, robotics projects, and even designing cosplay props. Apart from that, I do some sports, mainly tennis and skiing, and on occasion, I shoot firearms and airsoft rifles.

If you have any life motto, what that would be?

To be the person I would like to be remembered as.

Here are a few facts about Jakub that may not be essential but are certainly delightful to know:

For Jakub, the thrill of being a videogame developer comes from crafting experiences that people can dive into and simply have a blast. Jakub's journey in WotH sometimes throws up some real head-scratchers. For example, Unreal Engine, which acts like that mischievous friend who sometimes messes with you in frustrating and funny ways – keeps you guessing and chuckling simultaneously!

What's the most underrated or overlooked video game that you've played, and why do you think it deserves more recognition?

My Summer Car is an amazingly underrated and thought-out game, although it might not be for everyone to be a Finn in 1995.

What's your favorite "guilty pleasure" game that you secretly love to play, even though it might not be cool or popular?

I play many simulators, like flying in DCS or combat in Arma, which is a niche market as well, especially at the more military simulation levels.

What's your dream accomplishment or creative milestone you'd love to achieve during your journey at NRG?

As I already mentioned, firearms are somewhat of a hobby of mine, and so I think my goal here is to achieve my dream of making the ultimate firearm experience, bringing all of the most interesting parts of shooting into the virtual world. It's both to let people who already have the experience be able to go into the game and say, "Yep, that feels real, all right." and also people who would like to learn more about the topic to have a relatively realistic example of what they can expect to happen in the real world.


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