Update 0.4.1 Is Live for Everyone!

Multiplayer arrives on the Default Branch, alongside a new rifle, a new suppressor, and a fresh round of fixes and improvements. 

After the weekend of testing and improvements on the Experimental Branch, Update 0.4.1 is now live on the Default Branch of Way of the Hunter 2. 

This update marks an important step for Way of the Hunter 2 as we bring Multiplayer to all players for the first time. It also introduces two new pieces of hunting gear — the CVA Cascade LRX bolt-action rifle and the Bergara Mercury Ti30 suppressor — alongside a wide range of fixes, tweaks, and improvements. 

Multiplayer Is Here 

The wait is over. Multiplayer is now available on the Default Branch. 

Two players can team up and head into the wilderness together, sharing the hunting experience and exploring the game side by side. 

We've spent the past few weeks testing Multiplayer on the Experimental Branch, fixing issues and improving its stability based on your feedback. With this foundation now on the Default Branch, we'll continue working on expanding Multiplayer with more features and options in future updates

We're excited to finally have you hunting together — and we're looking forward to seeing what you do with it. 

Meet the CVA Cascade LRX 

Update 0.4.1 also adds the CVA Cascade LRX (.270 Winchester). 

With its black finish and copper webbing matching the barreled action, the LRX stands out with a refined look while offering a capable platform for medium- and long-range shots

Whether you're heading out for a carefully planned hunt or simply looking for a new rifle to add to your collection, the CVA Cascade LRX is ready to join your arsenal. 

New Gear: Bergara Mercury Ti30 

The Mercury Ti30 offers a refined balance of substantial sound reduction and premium handling. Its SLM-engineered baffle geometry is designed to maximize efficiency and reduce muzzle signature without compromising accuracy. 

The Bergara Mercury Ti30 is being released as a real-world suppressor at the same time it arrives in Way of the Hunter 2, making this a unique day-one release both in-game and in the real world. 

It's another option for hunters looking to keep their shots quieter while maintaining the precision needed for a successful hunt. 

More Fixes and Improvements 

Alongside the new content and Multiplayer, Update 0.4.1 brings a broad range of fixes, tweaks, and improvements across the game.  

The level progression and XP system has also been rebalanced. Following the rebalance, players may find that their updated level doesn't immediately appear after logging in. Gaining at least 1 additional XP point should trigger the correct level display. This is a temporary issue that we plan to resolve in a future update. 

Heads-up: Please don't bring save files from Experimental back to the default branch, it could cause issues.  

For more details about update 0.4.1, please check the patch notes below. 


(Way of the Hunter 2, ) Update 0.4.1.208286 - patch notes:

PROGRESSION

Tweaked: Rebalanced level progression and XP rewards 

ANIMALS

Fixed: Trophy star rating fluctuating unexpectedly as animals age 

Fixed: Duck ragdoll moving randomly across terrain and disappearing when shot while flying over water - Fixed: Dall Sheep trophy rating too low relative to fitness and age 

Fixed: Common Hippopotamus body flying in circles with broken animations after being shot, before being pulled to shoreň 

Fixed: Newly spawned animals not having their trophies until the player sleeps or reloads the game 

Fixed: Crocodile ragdoll being pulled to shore too quickly after death with unnatural speed 

Fixed: Pollution-clearing habitat improvements in Kilimaya Reserve not affecting Common Warthog 

Fixed: Trophy: Central European boar: Young females have deformed lower tusks 

Fixed: Central European Boar: Trophy rating now match the fitness level 

Fixed: Trophy: Wood bison had misplaced horns 

Tweaked: Reduced the speed at which dead animal bodies float toward shore 

  

GEAR

Added: CVA Cascade LRX bolt-action rifle (.270 Winchester) 

Added: Suppressor Bergara Mercury Ti30 

Fixed: Weapons temporarily losing customization functionality and icons in Storage if you changed your loadout while inside the vehicle 

Fixed: WildHeart Wild Escort tents instantly packing up after long holding "E" to Sleep 

 

SFX

Added: Bird ambient sound in the tutorial 

Fixed: Outside ambient sounds are not audible in the Hearth & Hunt Headquarters lodge 

 

ENVIRONMENT

Fixed: Visual glitch when viewing Lake Sasquatch (New Laurentia) from specific viewpoints 

Fixed: A chance for the animal to die in the river during the "Erynnis Lucilius" mission, causing a progression blocker 

  

UI/UX: 

Fixed: Invisible collision causing markers to populate at the player's position instead of the targeted location - 

Fixed: Settings "Open Hunting Map" and "Open Photo Mode" being featured twice in Keybindings 

Fixed: Tier badge staying on the screen when switching away from the Weapons tab in the Shop 

Fixed: Input prompt text not displaying correctly in some languages 

Fixed: Invisible bounding box preventing players from placing location pings at desired spots near Mishipeshu Swamp Station 

Fixed: Objective marker showing the wrong location during the "Teacher's Pet" mission 

  

MULTIPLAYER

Added: Multiplayer is now available in steam default branch 

Fixed: (MP) Playing seeing placed markers in different locations 

Fixed: (MP) Trophy score of some animals not rising as they aged 

Fixed: (MP) Client not being able to fast travel to tents in some situations 

Fixed: (MP) Client not being able to see changes being made to tents as the host is placing or packing them up 

Fixed: (MP) Host’s controller vibrating when the Client shoots 

Fixed: (MP) Client falling under the map after exiting a slowly moving vehicle controlled by the Host 

Fixed: (MP) Spawning in the air after building a tent, fast travelling to the lodge, and then fast travelling to the tent 

Fixed: (MP) Engine sound turning off when in proximity to the other player’s vehicle 

Fixed: (MP) Client not being able to see custom markers on the Hunting map 

Fixed: (MP) A rare error message occurring related to animation instance handling 

Fixed: (MP) Animal sound cues being shared between players even at great distances, regardless of each player's actual proximity to the animal 

OTHER

Fixed: NPCs missing their interaction prompt 

Fixed: Improper facial animations for all NPCs 

Known issue: After the level rebalance, you may need to gain at least 1 additional XP point after logging in before your new level actually shows up. Everyone should jump a few levels with this update, but it may not display right away until that extra XP is earned.

If you run into bugs, please report them via THQN Redmine - ideally with your saved files attached - details on how to report a bug and attach your saved files can be found HERE

Thank you for your continued support, and happy hunting! 


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