Ammo Change Comes to the Experimental Branch

The Ammo Change system is coming early to the Experimental Branch with Update 0.5, giving you more control over how you approach every shot. 

Different ammunition types offer different balances of penetration and cavity size, allowing you to adapt to the animal, the situation, and the shot you need to make. Whether you want to cover a wider range of species or fine-tune your setup for more precise shot placement, choosing the right ammo can make all the difference. 

This is an early look at the system, and we want to hear what you think. Try Ammo Change on the Experimental Branch and leave us your feedback! 

Keep in mind that unlocking different calibers and ammunition types takes time. To make the most of your testing period, don't forget to import your save from the Default Branch to the Experimental Branch using the manual below. This will give you access to your existing progress and allow you to spend more time testing the Ammo Change system. 

HOW TO USE AMMO LOADOUTS

  1. Access the Shop from the laptop in your lodge or from the vicinity menu. Buy the ammo you want to bring with you. Note that:

    1. You can carry 2 sets of ammo if you have no backpack, 4 with the default backpack, and 6 with the big backpack.

    2. Each weapon has one ammo type that is default and free. Alternate ammo types are paid.

    3. Double-check that you are bringing ammo compatible with the weapons you want to bring!

  2. Access the storage and select the rifles/shotguns you want to bring with you. (Bows and arrows do not yet have alternate ammo--these will be add after full release).

  3. Add your ammo to your ammo slots. You can fill multiple slots with the same ammo type.

  4. Equip the ammo to your rifles.

Heads-up: Please don't bring save files from Experimental back to the default branch, it could cause issues. We recommend keeping your saved files backed up. If you'd like to join the Experimental branch with the ammo change feature, head over HERE for more info on how to access the Experimental branch. 

For more details about update 0.5, please check the patch notes below. 

Thanks for testing with us, happy hunting!  

PATCH NOTES v0.5.0.209213

GEAR 

  • Added: Ammo Change feature 

  • Fixed: CVA Cascade LRX: cartridge texture glitch while reloading 

UI 

  • Fixed: Misplaced and missing water textures and missing main road textures in the Hunting map 

ENVIRONMENT 

  • Fixed: Misplaced terrain mesh on Hearth and Hunt Estate map 

 SFX/FX 

  • Added: Elijah’s VO missing translations 

  • Fixed: Multiple areas in Hearth & Hunt HQ playing the sound effects of foliage rustling when walked on 

OTHER 

  • Tweaked: Added dead animals into dog search priorities 

MULTIPLAYER 

  • Fixed: (MP) Host losing functionality after fast travelling away from a moving vehicle as a passenger 

 KNOWN ISSUES 

  • If you equip a rifle, you also have to manually equip ammo for it (otherwise you'll carry a rifle with no ammo). The full release should have an "Autofill" button that allows you to do it quickly, but the one on experimental branch will require players to fill each slot manually. 

  • We allow players to carry any ammo, regardless of whether or not they are carrying a compatible weapon. UI to communicate that the ammo/weapons you are carrying are/aren't mutually compatible will be added for the full release. For now, there will be a wider margin for user error.  

  • Each weapon has one ammo type that's default and free. Right now, it's free to claim in the Shop. In the full release, we plan to just have it in player's Storage permanently and with an infinite amount, to remove the extra steps of having to go claim them.  

  • Bows and crossbows are not supported. This will also be added to the full release. 

  • There is no ammo for CVA Cascade LRX rifle. 

  • Player cannot switch between “Lewellings MagWave Buffed" and "Lewellings MagWave". 

  • Ammunition name does not change in the radial menu. Additionally, the radial menu always displays the name of the 1st ammo for each particular weapon. 

  • Opening storage does not refill free ammo automatically. 

  • When the player loads into New Laurentia for the 1st time (after tutorial) they have no ammo equipped. Also, there is no information they should buy ammo in the shop. 

 If you run into bugs, please report them via THQN Redmine - ideally with your saved files attached - details on how to report a bug and attach your saved files can be found HERE.   Thank you for your continued support, and happy hunting! 


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