We've pushed Patch 0.3.1 for Way of the Hunter 2, focused on cleaning up several issues, including those introduced by the recent update. We've fixed the vehicle getting stuck and unexitable in several situations, and markers staying stuck on screen after fast travel. We know ballistics and animal lethality have been a major point of feedback for many, we're currently working on tweaking the flesh damage, and it'll go out once it's passed internal testing. We've also fixed several issues with gear and the encyclopedia.
We're aware there are still many open issues, and fixing them remains our highest priority.
Alongside the default branch, we've also pushed a new update for the Experimental branch that addresses several bugs for the multiplayer experience. Starting a multiplayer session could remove taxidermies made in single-player, that's now fixed, along with fixes for map selection, clients getting stuck while joining sessions, and improved performance and stability on the client side. If you'd like to join the Experimental branch with the first version of multiplayer, head over HERE for more info.

(Way of the Hunter 2) Update 0.3.1 (Version: 200297) - patch notes:
Vehicle
Fixed: Not being able to exit the vehicle
Animals & trophies
Fixed: Hippo swimming animation not lining up correctly
Fixed: Blesbok trophy showing female horns in the wrong position
Gear
Fixed: Shop only letting you buy the first item in each category
Fixed: Yellow-Billed Duck Decoy turning into a Mallard Decoy when picked up
Fixed: Aiming down sights getting cancelled near blinds
Fixed: Scope "Primacy Clarity Digital 2-16x32" lacking proper zeroing functionality
Fixed: Zeroing not working properly with night vision scopes
UI/UX
Fixed: Markers remaining on the screen after fast travel
Fixed: Firearm and caliber not showing up in the Claim screen
Fixed: Bullet trajectory and hit organs not displaying in the Bullet camera in some situations
Fixed: Central European Boar showing an incorrect trophy size range
Added: Situation-specific animations for Naomi
Experimental branch v0.3.1.200253 (Multiplayer):
Fixed: Starting a multiplayer session removing all taxidermies made in single player
Fixed: Map selection not working correctly in some situations
Fixed: Not being able to join a session while stuck at 100% loading in some situations
Fixed: Player joined session notification being displayed for the host about themselves
Fixed: Gear being invisible in hands in some situations
Fixed: Host not seeing all available items in Storage
Tweaked: Improved performance and stability on client's side
If you run into bugs, please report them via THQN Redmine - ideally with your saved files attached - details on how to report a bug and attach your saved files can be found HERE.
Thank you for your continued support, and happy hunting!
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