Patch fixes & preparations on Both Branches

We've pushed new patches to both branches today.

On the Experimental Branch we've just released a patch for update 0.5.0, that focuses on stabilizing the new Ammo Change system based on your feedback, with fixes to weapon/ammo compatibility issues, ammo not carrying over correctly from previous saves, or adding clearer visual cues in the inventory and radial menu so it's easier to see what ammo matches what weapon at a glance. Alongside that, we've addressed a number of animal, gear and environment bugs. On the Default branch, we launched a small patch for version 0.4.1. We've made further technical preparations ahead of Ammo Change eventually moving to the Default Branch, as well as replacing several placeholder artworks. 

For the full breakdown, please check the ⁠patch notes below. 

Heads-up: Please don't bring save files from Experimental back to the default branch, it could cause issues. We recommend keeping your saved files backed up. If you'd like to join the Experimental branch with the multiplayer, head over HERE for more info.


(Way of the Hunter 2) Update 0.4.1 (Version: 209789) - patch notes:  

  • Tweaked: Replaced several placeholder artworks 

Experimental Branch (0.5.0.209722):  

ANIMALS: 

  • Fixed: Yellow-Billed Duck missing intestines in the Harvest screen (intestines were incorrectly drawn as stomach) 

  • Fixed: Yellow-Billed Duck flying directly into rocky cliffs 

GEAR: 

  • Fixed: Weapons carried over from previous saves showing 0 damage/energy 

  • Fixed: Weapons from previous saves unable to be reloaded once out of ammo 

  • Fixed: Opening Storage not automatically refilling free ammo 

  • Fixed: Weapon automatically unloading itself when equipped during the Tutorial 

  • Fixed: Decoys could be duplicated endlessly 

  • Fixed: Free ammo for the "Jack Bear Hunter" required a higher level than the rifle  

UI/UX: 

  • Added: Ammo and weapon compatibility colour-coding:  

  • Ammo slots are marked red if they don't match your currently equipped weapon, and green if they do, weapon slots follow the same logic based on whether matching ammo is loaded 

  • Added: Equipment details now shown in the Radial menu 

  • Added: Ammo type indicator now shown in the HUD 

  • Added: Currently loaded ammo is now pre-selected automatically when the radial menu opens 

  • Added: Equipment details now shown in the Radial menu 

  • Tweaked: Radial menu now correctly updates ammo details when switching ammo types, and pre-selects your currently loaded ammo when opened 

  • Fixed: Incorrect values/setup for 20-gauge buckshot ammunition in the Encyclopedia 

OTHER:  

  • Tweaked: Replaced several placeholder artworks 

  • Fixed: (MP) Client unable to use the command Track Blood with their dog 

  • Fixed: Significant performance degradation at night in the Hearth & Hunt Headquarters lodge 

  • Fixed: Scenery turning blue when crossing a specific river spot in New Laurentia 

  • Fixed: Tree branches clipping through the middle of a bridge 

If you run into bugs, please report them via THQN Redmine - ideally with your saved files attached - details on how to report a bug and attach your saved files can be found HERE

Thank you for your continued support, and happy hunting! 


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