Update 0.4.1 Is Live on Experimental Branch

Update 0.4.1 for Way of the Hunter 2 is live on the Experimental Branch with a fresh batch of fixes, tweaks, and improvements.

Before the weekend, we've pushed a new round of fixes and tweaks to the Experimental Branch with Update 0.4.1. Once we confirm it's stable, it'll move to the default branch too.

This update covers fixes across animals, gear, environment, UI, and multiplayer, along with a rebalance to level progression and XP rewards. After the level rebalance, you may need to gain at least 1 additional XP point after logging in before your new level actually shows up. Everyone should jump a few levels with this update, but it may not display right away until that extra XP is earned. This is planned to be fixed before it goes to the default branch.

Heads-up: Please don't bring save files from Experimental back to the default branch, it could cause issues. We recommend keeping your saved files backed up. If you'd like to join the Experimental branch with the multiplayer, head over HERE for more info.

For more details about update 0.4.1, please check the patch notes below.

Thanks for testing with us, happy hunting!


(Way of the Hunter 2, Experimental branch) Update 0.4.1.208043 - patch notes:

PROGRESSION:

  • Tweaked: Rebalanced level progression and XP rewards

ANIMALS:

  • Fixed: Trophy star rating fluctuating unexpectedly as animals age

  • Fixed: Duck ragdoll moving randomly across terrain and disappearing when shot while flying over water - Fixed: Dall Sheep trophy rating too low relative to fitness and age

  • Fixed: Common Hippopotamus body flying in circles with broken animations after being shot, before being pulled to shoreň

  • Fixed: Newly spawned animals not having their trophies until the player sleeps or reloads the game

  • Fixed: Crocodile ragdoll being pulled to shore too quickly after death with unnatural speed

  • Fixed: Pollution-clearing habitat improvements in Kilimaya Reserve not affecting Common Warthog

  • Tweaked: Reduced the speed at which dead animal bodies float toward shore

GEAR:

  • Fixed: Weapons temporarily losing customization functionality and icons in Storage if you changed your loadout while inside the vehicle

  • Fixed: WildHeart Wild Escort tents instantly packing up after long holding "E" to Sleep

SFX:

  • Added: Bird ambient sound in the tutorial

  • Fixed: Outside ambient sounds are not audible in the Hearth & Hunt Headquarters lodge

ENVIRONMENT:

  • Fixed: Visual glitch when viewing Lake Sasquatch (New Laurentia) from specific viewpoints

  • Fixed: A chance for the animal to die in the river during the "Erynnis Lucilius" mission, causing a progression blocker

UI/UX:

  • Fixed: Invisible collision causing markers to populate at the player's position instead of the targeted location -

  • Fixed: Settings "Open Hunting Map" and "Open Photo Mode" being featured twice in Keybindings

  • Fixed: Tier badge staying on the screen when switching away from the Weapons tab in the Shop

  • Fixed: Input prompt text not displaying correctly in some languages

  • Fixed: Invisible bounding box preventing players from placing location pings at desired spots near Mishipeshu Swamp Station

  • Fixed: Objective marker showing the wrong location during the "Teacher's Pet" mission

MULTIPLAYER:

  • Fixed: (MP) Playing seeing placed markers in different locations

  • Fixed: (MP) Trophy score of some animals not rising as they aged

  • Fixed: (MP) Client not being able to fast travel to tents in some situations

  • Fixed: (MP) Client not being able to see changes being made to tents as the host is placing or packing them up

  • Fixed: (MP) Host’s controller vibrating when the Client shoots

  • Fixed: (MP) Client falling under the map after exiting a slowly moving vehicle controlled by the Host

  • Fixed: (MP) Spawning in the air after building a tent, fast travelling to the lodge, and then fast travelling to the tent

  • Fixed: (MP) Engine sound turning off when in proximity to the other player’s vehicle

  • Fixed: (MP) Client not being able to see custom markers on the Hunting map

  • Fixed: (MP) A rare error message occurring related to animation instance handling

  • Fixed: (MP) Animal sound cues being shared between players even at great distances, regardless of each player's actual proximity to the animal

OTHER:

  • Fixed: NPCs missing their interaction prompt

  • Fixed: Improper facial animations for all NPCs

Known issue: After the level rebalance, you may need to gain at least 1 additional XP point after logging in before your new level actually shows up. Everyone should jump a few levels with this update, but it may not display right away until that extra XP is earned. This is planned to be fixed before it goes to the default branch.

If you run into bugs, please report them via THQN Redmine - ideally with your saved files attached - details on how to report a bug and attach your saved files can be found HERE.

Thank you for your continued support, and happy hunting!


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